Tuesday, April 12, 2011

Reversion 2.0

Reversion 2.0

1. Vote system

  • After all the remaining ships return to the village next morning, players vote out the criminal.
  • The player who got three votes has to show their special ability card.
  • If he is the criminal, he doesn’t have the chance to share the knowledge this round. Players redraw the special ability card.
  • If he is not the criminal or none of the player got three votes, game automatically goes to the next step.

2. Family of the Trade

  • Change Family of the Trade’s to Family of the Craft. They can pick 5 ships out of 4 big ships and 4 small ships to join the fleet at the beginning of every round.

3. Oder to pick

  • Every round after the Family of the Order put all the knowledge cards in to piles, player pick the pile in the order written on their Family Cards, which is: Family of the Craft, Family of the Sea, Family of the Exploration and Family of the order.
4.Initial Knowledge Cards
  • Instead of draw one card with 10 pieces of knowledge in one kind, players randomly draw 10 knowledge cards.

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