Tuesday, April 12, 2011

Playtest 1.0

Playtest 1.0

When: March 23th

Where: ETC, 2nd Floor Conference room

Who: Adam Lederer, Christian Tsu-Raun, Drew Davidson, Guest

Observation:

  • Players love the origami boat!
  • Players like the simple representation of the knowledge.
  • Players now sure what they need to do, since this is their first time to play the game, and every player’s role is different.
  • Players figured out the depth of the game by themselves after one round of playing.
  • Players think the Family of Trade is very powerful.

Feedback:

Adam: The initial Knowledge cards player start with should looks different from the knowledge card. So Player won’t mix them together.

Drew: The blow mechanic is cool but player will know which side is the blower by the wrecked ship. Use “blow” as a metaphor instead of a mechanic.

It’s taking too long to play one round of the game.

Guest: The family of trade should have 15 random knowledge cards instead of 10 cards in one kind.

No comments:

Post a Comment