Tuesday, May 10, 2011

Post Mortem

I uploaded my game to Game Crafter on May 3rd. Here is a link to my game.
http://www.thegamecrafter.com/games/villagers-of-the-newland

  1. I redesign the paper house and building ruin and polished their texture with Jim Doughty.
  2. I changed the knowledge cards to 8mm colored cubes, because cubes look more like cargo and the family of the exploration doesn't need to count cards any more.
  3. I polished the final rule set, added textured paper for player to make origami sail boat.
  4. I made card back and front for storm cards and family card.
  5. I also made cover art.
What I really like about my game
  1. I definitely nailed the my challenge card, "Bureaucracy". I built my core game mechanic around "Bureaucracy" by giving each player a unique ability so that they are each responsible for a specific task in order for the mission to succeed.
  2. I love the origami parts of my game. At first, I only have the origami boat, because I was trying to build in the "Breath" aspect to my game by giving players a chance to blow over boats. After the playtest all the players seem to like the origami boat a lot so I added the origami house and building ruin into my game later.

What I would do differently

If I could do this again, I would try to build a better social value into my game. The game I have built is more like a fun game rather than a inspiring experience. The only value in my game is to teach player the upside and downside of the bureaucracy by experiencing it.

I would put more focus on my value card "Access to knowledge". Maybe I would build a game which players are the representatives of a nation in the United Nations General Assembly. At the meeting they will discuss the education development found for the third-world countries, but every player also has their secret ambition...

Overall, I like this Board Game Design class and the grow-a-game a lot. I wish the class had met every week. I wish at the beginning of the semester we had played more board games and we would use the grow-a-game card to brainstorm rapid game ideas.

At last, thanks Drew, Chris, Adam and Christian for this wonderful semester!