Tuesday, April 12, 2011

Playtest 2.0

Play test 2.0

When: March 30th

Where: ETC, 5nd Floor Conference room

Who: Nicholas Fortugno, Drew Davidson, Adam Lederer, Christian Tsu-Raun

Observation:

3 of the players have ready played the game. Nick read my rule set and caught up very quick, so I don’t need to explain the whole background story and rule set again.

We didn’t spend too many times on playing. After a quick run through of the first round, Nick thought he already got the idea and start to give me feedback.

Feedback:

Nick:

The game definitely nailed the word “Bureaucracy”. The “each player control one part of the process” mechanic is very interesting.

The whole “vote out the possessed player” thing is weird. It’s too complicated to decide how to take over the voted-out player’s duty. Player can also use this feature to trap the leading player.

The family of Trade has too much information.

The Family of Law is very well designed. His ability is very unique and interesting.

Take out the trading system from the game. Players will just focus on trading and ignore the other strategies in the game.

The trader’s ability is to pick the pile first every time. The Family of the Sea picks next, then the Family of exploration, at last the Family of Law.

References:

Junta

Citadels

Lord of the ring

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