Playtest 1.0
When: March 23th
Where: ETC, 2nd Floor Conference room
Who: Adam Lederer, Christian Tsu-Raun, Drew Davidson, Guest
Observation:
- Players love the origami boat!
- Players like the simple representation of the knowledge.
- Players now sure what they need to do, since this is their first time to play the game, and every player’s role is different.
- Players figured out the depth of the game by themselves after one round of playing.
- Players think the Family of Trade is very powerful.
Feedback:
Adam: The initial Knowledge cards player start with should looks different from the knowledge card. So Player won’t mix them together.
Drew: The blow mechanic is cool but player will know which side is the blower by the wrecked ship. Use “blow” as a metaphor instead of a mechanic.
It’s taking too long to play one round of the game.
Guest: The family of trade should have 15 random knowledge cards instead of 10 cards in one kind.
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