This guys walked into my mind these days...
Assassin's Creed seems to fit these four words very well.
Silence... Breathing... Bureaucracy... Access to Knowledge...
Assassin is definite a good game mechanic for "Breathing" and "Silence".
- It will bring the perfect Atmosphere to the game.
- The tenseness will make every one hold on their breath.
- If you close your eye, and sensed that someone is breathing around you...
But is this the value I want to put into the game?
Is killing the only access to the knowledge?
Is there a way I can bring the same tension into the game without killing someone in the dark?
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