Tuesday, February 1, 2011

Social value in board game journal #2




This guys walked into my mind these days...


Assassin's Creed seems to fit these four words very well.


Silence... Breathing... Bureaucracy... Access to Knowledge...


Assassin is definite a good game mechanic for "Breathing" and "Silence".

  1. It will bring the perfect Atmosphere to the game.
  2. The tenseness will make every one hold on their breath.
  3. If you close your eye, and sensed that someone is breathing around you...

But is this the value I want to put into the game?

Is killing the only access to the knowledge?

Is there a way I can bring the same tension into the game without killing someone in the dark?

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