http://www.thegamecrafter.com/games/villagers-of-the-newland
- I redesign the paper house and building ruin and polished their texture with Jim Doughty.
- I changed the knowledge cards to 8mm colored cubes, because cubes look more like cargo and the family of the exploration doesn't need to count cards any more.
- I polished the final rule set, added textured paper for player to make origami sail boat.
- I made card back and front for storm cards and family card.
- I also made cover art.
- I definitely nailed the my challenge card, "Bureaucracy". I built my core game mechanic around "Bureaucracy" by giving each player a unique ability so that they are each responsible for a specific task in order for the mission to succeed.
- I love the origami parts of my game. At first, I only have the origami boat, because I was trying to build in the "Breath" aspect to my game by giving players a chance to blow over boats. After the playtest all the players seem to like the origami boat a lot so I added the origami house and building ruin into my game later.
What I would do differently
If I could do this again, I would try to build a better social value into my game. The game I have built is more like a fun game rather than a inspiring experience. The only value in my game is to teach player the upside and downside of the bureaucracy by experiencing it.
I would put more focus on my value card "Access to knowledge". Maybe I would build a game which players are the representatives of a nation in the United Nations General Assembly. At the meeting they will discuss the education development found for the third-world countries, but every player also has their secret ambition...
Overall, I like this Board Game Design class and the grow-a-game a lot. I wish the class had met every week. I wish at the beginning of the semester we had played more board games and we would use the grow-a-game card to brainstorm rapid game ideas.
At last, thanks Drew, Chris, Adam and Christian for this wonderful semester!